On Mon, 22 Dec 2003 13:03:15 -0500, "Michael G Dobbins" <michael.dobbins@no.spam.com> wrote:
>In late 1988 or early 1989, I wrote a distributed Go server in Burroughs
>large system Algol, that ran on Burroughs Large System Mainframes. Each
>player would run a copy and the copies communicated with each other to
>exhange moves using Burroughs Network Architecture protocols. Any one
>attached to the corporate network could run the program and play. It
>managed dispay of interactive Go games by using the Burroughs Terminal
>protocol to paint a character board and stones on the screen and using
>cursor controls and a "Specify" key to transmit the location of a play to
>the program. It used a flood fill scoring mechanism, did not provide any
>time control or rating scheme, but allowed a player to play multiple people
>at a time. As there were very few Go players in the corporation, I think
>only about a half a dozen people ever used it. The first version used
>binary encoded messages to manage games and exchange moves. I translated
>that binary protocol to a character protocol and published it on the
>internet in early 1990, hoping to get an open version of the distributed Go
>Server developed on the internet. It never went anywhere.